If you want to make a weapon particularly special, you can give it a special effect. These can be used to make weapons better than the usual weapon, or add drawbacks to weapons that deal high damage.
Stun: Enemies damaged by this weapon miss a turn.
Chain N: On a successful attack with this weapon, attack again. This can continue to a max of N times.
Spread: This weapon targets every enemy when used. All targets must roll defence.
Charge: You can spend a turn charging this weapon to boost its damage level by one. The bonus damage level is lost after the attack is launched.
Wind Up: You must spend a turn preparing this weapon before you can make an attack.
Reload: You miss one turn after attacking with this weapon.
Fragile N: This weapon breaks after N successful hits.
Whiplash: This weapon deals 1d4 damage to the user when used.
The USR (Unbelievably Simple Roleplaying) System belongs to Scott Malthouse and Trollish Delver Games