Deathmatcher

These guys are right at home in the arena. The most diehard ones show up on a nightly basis.


Vitals:

80 HP / 35 EVA (50 against ranged attacks) / 6 SPD / 10 LINE / 2 HND


Pistol: 12 squares / 0 / average piercing / 1 hand / 1 mag of 12 rounds

Double-barrel Shotgun: 6 square cone / 0 / strong piercing (only deals half to targets beyond half the range) / 2 hands / 8 shells total, can hold 2 at a time

Targets four or more squares away take only half damage even if hit; targets four or more squares away take one-quarter damage if missed.

Both barrels can be fired at once, changing the attack: 6 square cone / 0 / very strong piercing / uses both shells

Shells are loaded one at a time, meaning it takes two swift actions to completely reload the weapon.

Chaingun: Up to five times: 12 squares / -25 / average piercing / 2 hands / 1 belt of 25 rounds

Declare amount of times fired and all targets before firing. Ignore the -25 penalty if only fired once.

Receipt:

Pistol /// 1 pt
Double-Barreled Shotgun /// 1 pt
Lightweight Machinegun /// 3 pt
Sprinter /// 1 pt
Dodge /// 2 pt

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