Deathmatcher
These guys are right at home in the arena. The most diehard ones show up on a nightly basis.
Vitals:
80 HP / 35 EVA (50 against ranged attacks) / 6 SPD / 10 LINE / 2 HND
Pistol: 12 squares / 0 / average piercing / 1 hand / 1 mag of 12 rounds
Double-barrel Shotgun: 6 square cone / 0 / strong piercing (only deals half to targets beyond half the range) / 2 hands / 8 shells total, can hold 2 at a time
Targets four or more squares away take only half damage even if hit; targets four or more squares away take one-quarter damage if missed.
Both barrels can be fired at once, changing the attack: 6 square cone / 0 / very strong piercing / uses both shells
Shells are loaded one at a time, meaning it takes two swift actions to completely reload the weapon.
Chaingun: Up to five times: 12 squares / -25 / average piercing / 2 hands / 1 belt of 25 rounds
Declare amount of times fired and all targets before firing. Ignore the -25 penalty if only fired once.
Receipt:
Pistol /// 1 pt
Double-Barreled Shotgun /// 1 pt
Lightweight Machinegun /// 3 pt
Sprinter /// 1 pt
Dodge /// 2 pt
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