Corridor Shooter

These guys have a fondness for trapping opponents in brick prisons. Don't get caught in the open, you'll be boxed in and staring down the barrel of a shotgun in no time flat.


Vitals:

80 HP / 35 EVA / 6 SPD / 2 HAND


1 pt ///Mark of Damage

As a swift action, imbue yourself or an ally you touch with a Mark of Damage. Next time they attack, the mark dissipates, and if they hit, the damage is bumped up one rank. No attack can have its damage rank bumped past very strong damage via Mark of Damage. Characters can only have one Mark of Damage on them at one time, but you can apply Marks of Damage to multiple people at once.

1 pt ///Wall Of Brick

Once per wave, as a standard action, produce a structure made of up to 24 squares of brick and mortar. Each square has 150 HP.

1 pt ///Enhanced Legs / Enhanced Speed

+2 squares of movement speed.

1 pt ///Assault Shotgun

6 square cone / 0 / strong piercing or electric (only deals half to targets beyond half the range) / 2 hands / 1 mag of 10 shells

Targets four or more squares away take only half damage even if hit; targets four or more squares away take one-quarter damage if missed.

1 pt ///Swappable Damage Type

Apply to any weapon. Add an additional damage type the weapon can apply. Swift action to swap between them.

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