Chainsaw Chuck

This deathmatcher isn't like the rest. He's found a niche that works for him and he's sticking to it. If you hear the sounds of a chainsaw and gleeful laughter approaching, run.


Vitals:

180 HP / 20 EP / 30 EVA (60 against melee attacks) / 5 SPD / 2 HND


Chainsaw: Melee / 0 / very strong slashing / 1 hand

Combo Attack: As a standard action, perform a combo attack. Perform a melee attack as normal. If the attack hits, Chainsaw Chuck can perform another melee attack weapon against the same target at -10. If that second attack also hits, he can perform another melee attack against the same target at -20. If that third attack hits, he can perform another attack against the same target at -30, and so on.
If he makes a combo attack, it is the only attack he can make on your turn (he can still make attacks of opportunity). He cannot use a combo attack as an attack of opportunity.

Hyper-Specialized Training: Chainsaw Chuck cannot make knowledge, coordination or perception checks. He's here to chop things to pieces, and that's about it.

Receipt:

Chainsaw /// 1 pt
Combo Attack x 2 /// 4 pt
Good Armour /// 2 pt
Heavy Body /// 1 pt
Juke x 2 /// 4 pt
Unintelligent ::: 1 pt
Uncoordinated ::: 1 pt
Unobservant ::: 1 pt

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