Chainsaw Chuck
This deathmatcher isn't like the rest. He's found a niche that works for him and he's sticking to it. If you hear the sounds of a chainsaw and gleeful laughter approaching, run.

Vitals:
180 HP + 20 External Protection / 30 EVA (60 against Melee attacks) / 5 SPD / 1 HAND
2 pt ///Chainsaw
Melee / 0 / very strong slashing / 1 hand
1 pt ///Heavy Body
+100 HP, -5 evasion and -1 square of movement speed. Weight increased by 50%.
2 pt ///Combo Attack
As a standard action, perform a combo attack. Perform a melee attack as normal. If the attack hits, you can perform another melee attack weapon against the same target at -10. If that second attack also hits, you can perform another melee attack against the same target at -20. If that third attack hits, you can perform another attack against the same target at -30, et cetera et cetera. For the second attack and beyond, you can choose to instead use a ranged attack - it does not provoke an attack of opportunity, but it does end the combo.
If you make a combo attack, it is the only attack you can make on your turn (you can still make attacks of opportunity). You cannot use a combo attack as an attack of opportunity.
You can purchase this function an additional time to make the penalty steps decrease to steps of -10, or purchase this function three times to make the penalty steps decrease to steps of -5.
1 pt ///Sprinter
+4 speed when moving in a straight line; cannot gain this bonus when changing direction mid-movement.
2 pt ///Juke x 2
+15 evasion against melee attacks
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