Big Choppy
These oversized tubers are the pride of a farmer from Zeflon Theta 3. Grown using a secret family technique, these sentient root vegetables greatly enjoy chopping up opponents with their giant cleavers.

Vitals:
160 HP / 20 EVA / 6 SPD / 2 HAND
1 pt ///Oversized Big Cleaver
Reach / 0 / lethal slashing / 2 hands
1 pt ///Oversized
Apply to any weapon. Increase the damage by two ranks if the damage rank before applying this modifier is strong or less - otherwise, only increase it by one rank. Can only be wielded by large or huge sized characters. You can only apply this once per weapon.
1 pt ///Sprinter
+4 speed when moving in a straight line; cannot gain this bonus when changing direction mid-movement.
3 pt ///Large Body
You are large, taking up more space and having more control of the battlefield. Double HP, quadruple weight and carrying/moving capacity. Decrease your evasion by 15. All melee attacks move up one rank in damage, and you gain reach on all melee attacks (if they already have reach, apply reach again).
1 pt ///Cleave
your melee attack kills its target, you can hit another target within reach of that attack with the same attack and damage rolls. If that enemy also is killed, repeat the process.
2 pt ///Combo Attack
As a standard action, perform a combo attack. Perform a melee attack as normal. If the attack hits, you can perform another melee attack weapon against the same target at -10. If that second attack also hits, you can perform another melee attack against the same target at -20. If that third attack hits, you can perform another attack against the same target at -30, et cetera et cetera. For the second attack and beyond, you can choose to instead use a ranged attack - it does not provoke an attack of opportunity, but it does end the combo.
If you make a combo attack, it is the only attack you can make on your turn (you can still make attacks of opportunity). You cannot use a combo attack as an attack of opportunity.
You can purchase this function an additional time to make the penalty steps decrease to steps of -10, or purchase this function three times to make the penalty steps decrease to steps of -5.
2 pt ///Combo Attack
You can purchase this function an additional time to make the penalty steps decrease to steps of -10, or purchase this function three times to make the penalty steps decrease to steps of -5.
1 pt ::: Uncoordinated
You cannot perform coordination checks. Anything requiring more coordination than driving at cruising speed, aiming a firearm, or swinging a sword is utterly beyond you. You can only take this weakness once.
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