Self-Destruct was a short TC I made in around a week after playing some older EGA games. The influence of Catacombs 3D and Hovertank 3D are pretty obvious, but I also took some inspiration from things like Commander Keen. I found that disabling the ability to strafe (tank controls) made enemies that would usually be pretty harmless suddenly become quite a threat. The story of the game is a little grim, but I think it fits games of that time. It was surprisingly common to have cartoony looks paired with pretty high stakes. Give it a go!.
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